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Mapgen: Make mgv7 the default in UI

The actual menu default comes from defaultsettings.cpp.
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sofar authored and paramat committed Dec 16, 2016
1 parent 0614da3 commit 78bf7c46e5fe8845e9a9f65b98db32b0ff398ad3
Showing with 3 additions and 3 deletions.
  1. +1 −1 builtin/settingtypes.txt
  2. +1 −1 minetest.conf.example
  3. +1 −1 src/defaultsettings.cpp
@@ -862,7 +862,7 @@ block_send_optimize_distance (block send optimize distance) int 4 2
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
mg_name (Mapgen name) enum v6 v5,v6,v7,flat,valleys,fractal,singlenode
mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
# Water surface level of the world.
water_level (Water level) int 1
@@ -1053,7 +1053,7 @@
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
# mg_name = v6
# mg_name = v7
# Water surface level of the world.
# type: int
@@ -327,7 +327,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("liquid_update", "1.0");
//mapgen stuff
settings->setDefault("mg_name", "v6");
settings->setDefault("mg_name", "v7");
settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "dungeons");

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