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anti aliasing has no effect #8459
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Make sure your graphics driver isn't forcing MSAA in all applications. However, only the NVIDIA proprietary really offers this on Linux… (Moreover, this setting generally isn't effective in newer games, but it'll often work in applications using "legacy" OpenGL versions, including Minetest.) |
Maybe this is the cause? |
Make sure you're not comparing first screenshot against the same one in the command line (notice the second image is also named screenshot1), look for minor differences beetween screenshots and check command output image if it's shown there, look for things like clouds appearing in different spots or similar stuff |
Was a typo in the bugreport. Note that the clouds appear in the delta - I was comparing and making the correct delta images. |
I'm using the mesa radeonsi here in this case. Note my point about |
In minetest it's called fsaa. This is an excerpt from the first screenshot without minetest's antialiasing: |
It was probably an oversight. Fixing it would break existing configuration files, but I guess it's a small breakage. |
This had no response, needs checking, could be the simple cause of this. |
@paramat I don't think Minetest supports changing MSAA at run-time. Therefore, you need to restart Minetest to apply MSAA changes. Edit: I can confirm you need to restart Minetest to apply MSAA changes (tested with 5.3.0 on Linux + NVIDIA). |
Thanks, this unconfirmed bug needs retesting then. |
Seems likely to be a restart issue, and seems to work for others, so closing. |
Enable shaders, mipmap and anisotropic filtering, then:
4. Inspect the
diff
output image.Expected outcome: various delta pixels all over the place.
Actual outcome: clouds moved, no other pixels differ
Conclusion: 8x antialiasing doesn't do anything.
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