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Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice

Has 'is_ground_content = true'.
Drops 'default:ice'.
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paramat committed Mar 11, 2018
1 parent d4a007c commit ac50b3e3ce5183e1cc61ea7067d556c4afa35222
Showing with 13 additions and 1 deletion.
  1. +1 −1 mods/default/mapgen.lua
  2. +12 −0 mods/default/nodes.lua
@@ -820,7 +820,7 @@ function default.register_biomes(upper_limit)
depth_top = 1,
node_filler = "default:snowblock",
depth_filler = 3,
node_stone = "default:ice",
node_stone = "default:cave_ice",
node_water_top = "default:ice",
depth_water_top = 10,
--node_water = "",
@@ -65,6 +65,7 @@ default:snow
default:snowblock
default:ice
default:cave_ice
Trees
-----
@@ -574,6 +575,7 @@ minetest.register_node("default:snowblock", {
end,
})

-- 'is ground content = false' to avoid tunnels in sea ice or ice rivers
minetest.register_node("default:ice", {
description = "Ice",
tiles = {"default_ice.png"},
@@ -583,6 +585,16 @@ minetest.register_node("default:ice", {
sounds = default.node_sound_glass_defaults(),
})

-- Mapgen-placed ice with 'is ground content = true' to contain tunnels
minetest.register_node("default:cave_ice", {
description = "Cave Ice",
tiles = {"default_ice.png"},
paramtype = "light",
groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3},
drop = "default:ice",
sounds = default.node_sound_glass_defaults(),
})

--
-- Trees
--

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