Friday Night Funkin' Rewritten is a rewrite of Friday Night Funkin' built on LÖVE and LÖVE Potion for Windows, macOS, Linux, and Web platforms, as well as previously unsupported platforms, like the Nintendo Switch!
- A rewritten engine focused on performance and playability
- Much less memory usage than the original game
- Controller support
- Other cool features, like downscroll
- And more to come!
- DFJK Setting
- Middle Scroll
Join the Discord server for updates: https://discord.gg/tQGzN2Wu48
If using a controller on a PC, a controller with an Xbox button layout is recommended. Controller buttons will be remappable in a future update.
- Arrow Keys - Select
- Enter - Confirm
- Escape - Back
- Left Stick/D-Pad - Select
- A - Confirm
- B - Back
- WASD/Arrow Keys/DFJK (if setting is on) - Arrows
- Enter - Confirm (Game Over)
- Escape - Exit
- Left Stick/Right Stick/Shoulder Buttons/D-Pad/ABXY - Arrows
- A - Confirm (Game Over)
- Start - Exit
- 6 - Take screenshot
- Screenshot paths:
- Windows -
%APPDATA%\neo-fnfr\screenshots
- macOS -
~/Library/Application Support/neo-fnfr/screenshots
- Linux -
~/.local/share/love/neo-fnfr/screenshots
- Windows -
- Screenshot paths:
- 7 - Open debug menu
The settings file can be found in the following places on the following systems:
- Windows -
%APPDATA%\neo-fnfr\settings.ini
- macOS -
~/Library/Application Support/neo-fnfr/settings.ini
- Linux -
~/.local/share/love/neo-fnfr/settings.ini
- Nintendo Switch -
/switch/neo-fnfr/save/settings.ini
Menus - 50% Complete
- A proper menu has not been implemented yet. For now, a placeholder menu has been implemented.
Game Engine - 90% Complete
- Engine is in close parity with the original game's Week 6 update.
- No pause menu yet.
Weeks - ~6/8 Complete
- Tutorial + Weeks 1-5 are implemented.
- Week 3's train is not implemented yet.
- Week 4's passing car is not implemented yet.
- Weeks 6-7 are not implemented yet.
Friday Night Funkin' Rewritten is licensed under the terms of the GNU General Public License v3, with the exception of most of the images, music, and sounds, which are proprietary. While FNF Rewritten's code is FOSS, use its assets at your own risk.
Also, derivative works (mods, forks, etc.) of FNF Rewritten must be open-source. The build methods shown in this README technically make one's code open-source anyway, but uploading it to GitHub or a similar platform is advised.
Web build instructions coming soon! Current method isn't that portable right now, but I'm working on something.
After running a build method, its release ZIP will be located at ./build/release
.
- Run
make lovefile
- Set up dependencies shown in
./resources/win64/dependencies.txt
- Run
make win64
- Set up dependencies shown in
./resources/win32/dependencies.txt
- Run
make win32
- Set up dependencies shown in
./resources/macos/dependencies.txt
- Run
make macos
- Set up devkitPro
- Install the
switch-dev
package
- Install the
- Set up dependencies shown in
./resources/switch/dependencies.txt
- Run
make switch
- Set up dependencies shown in
./resources/win64/dependencies.txt
- Set up dependencies shown in
./resources/win32/dependencies.txt
- Set up dependencies shown in
./resources/macos/dependencies.txt
- Run
make desktop
- Set up devkitPro
- Install the
switch-dev
package
- Install the
- Set up dependencies shown in
./resources/switch/dependencies.txt
- Run
make console
- Set up dependencies shown in
./resources/win64/dependencies.txt
- Set up dependencies shown in
./resources/win32/dependencies.txt
- Set up dependencies shown in
./resources/macos/dependencies.txt
- Set up devkitPro
- Install the
switch-dev
package
- Install the
- Set up dependencies shown in
./resources/switch/dependencies.txt
- Run
make
Follow the official instructions for LÖVE game distribution for your platform: https://love2d.org/wiki/Game_Distribution
- KadeDev for FNFDataAPI, which was refrenced while developing the chart-reading system
- The developers of BeatFever Mania for their music time interpolation code
- The developers of the LÖVE framework, for making Funkin' Rewritten possible
- p-sam for developing love-nx, used for the Nintendo Switch version of the game
- Davidobot for developing love.js, used for the Web version of the game
- TurtleP for developing LÖVE Potion, originally used for the Nintendo Switch version of the game
- Funkin' Crew (ninjamuffin99, PhantomArcade, kawaisprite, and evilsk8er), for making such an awesome game!