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Releases: mitsuba-renderer/mitsuba2

Mitsuba v2.2.1

27 Jul 06:46
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July 27, 2020

  • Fix warnings, build and tests on Windows (MSVC)

Mitsuba v2.2.0

22 Jul 14:17
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July 22, 2020

  • Instancing support via shapegroup and instance plugins (#170)
  • Various sampler plugins: stratified, multijitter, orthogonal, ldsampler (#187)
  • bumpmap BSDF plugin (#201)
  • normalmap BSDF plugin
  • Raytracing API improvements (#209)
  • Differentiable surface interaction (#209)
  • Add <path> XML tag (#165)
  • BlenderMesh shape plugin
  • Projector emitter plugin
  • Add support for textured area light sampling
  • Add Mesh::eval_parameterization to parameterize the mesh using UV values
  • Various bug fixes and other improvements

Mitsuba v2.1.0

19 May 12:48
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May 19, 2020

  • Switch to OptiX 7 for GPU ray tracing backend (#88)
  • Mesh memory layout redesign (#88)
  • Mesh attribute support (#88)
  • Custom shape support for OptiX raytracing backend (#135)
  • xml.dict_to_xml() for writing XML scene file from Python (#131)

Mitsuba v2.0.1

19 May 12:48
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May 18, 2020

  • xml.load_dict() for Mitsuba scene/object construction in Python (#122)
  • Scene traversal mechanism enhancement (#108)
  • Support premultiplied alpha correctly (#104)
  • Spot light plugin (#100)
  • Add Blender mesh constructor (40db7be)
  • Irradiancemeter sensor plugin (b19985b)
  • Radiancemeter sensor plugin (#83)
  • Distant emitter plugin (#60)
  • Custom shape support for Embree raytracing backend (2c1b63f)
  • Add ability to specify Python default variant (4472b55)
  • Add pytest -m "not slow" option (4597466)
  • Moment integrator and Z-tests (74b2bf6)
  • Spatially-varying alpha for roughconductor and roughdielectric (cac8741)
  • Various bug fixes and other improvements

Mitsuba v2.0.0

19 May 12:46
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Initial public release