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I would like to make a piece of music softly loop in on itself.
The main use case is for tabletop background music. Many Soundtracks for games loop perfectly in-game, but are mastered for the soundtracks you can buy, so you end up with a lot of music, that only kind of loops in on itself.
So being able to smooth that out so the cut is not as jarring would be great.
The text was updated successfully, but these errors were encountered:
I think you notice #9842 Fading would be just a workaround, it'd be better to fix the actual bug.
IIRC the issue is that if there are not enough track samples at the end to fill the last buffer before jumping to the beginning (or loop_in), that space is filled with silence (the gap you hear).
As I said: the soundtracks you can buy for video games are not always mixed in a way, that allows for perfect looping of a track.
Knowing #9842 exsists, it explains some quirks I rarely get.
But for instance: for all but two tracks in the witcher soundtrack, I found perfect spots to loop in and out and it really was undetectable.
In the Horizon: Zero Dawn soundtrack on the other hand, most of the tracks are multiple loops mixed together to form a nice arrangement - wich is nice - but you often have no chance to loop it without some amount of "audio jumping".
Feature Description
I would like to make a piece of music softly loop in on itself.
The main use case is for tabletop background music. Many Soundtracks for games loop perfectly in-game, but are mastered for the soundtracks you can buy, so you end up with a lot of music, that only kind of loops in on itself.
So being able to smooth that out so the cut is not as jarring would be great.
The text was updated successfully, but these errors were encountered: