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An ultimate feature is to allow needle cuing in relative mode. At least one commercial product offers that feature.
The idea is behind is quite simple. Dropping the needle from one time-code position to another results in a jump to the next available (hot) cue point. Assume a set of cue points at 0s, 20 s, 30s, 180s. Dropping the needle somewhere between 0 and 10 should cue at 0s, a drop between 10 and 20 should cue at 20 and so on.
I really like the idea because you can use all the advantages of relative mode (e.g., looping). Having beat-matched you can quickly jump back to the cue point and start mixing through the master output.
The text was updated successfully, but these errors were encountered:
I'm going to need help with this feature -- what functions can I call to get (preferably) a QList of cuepoints?
in general communication between decks and vinyl is not great. I only know a track has been loaded because the duration changes. So improving that communication will make implementing this feature a lot easier.
OK so I had an epiphany and figured out how to implement this. But, I don't think I'll want to use this feature all the time so I'd prefer to have it activated in some way. Options I imagine are:
push cue button, then next time needle drops it picks a hotcue
hold cue button, and if needle is dropped while it's held it picks a hotcue
toggle button for cueing mode on and cueing mode off
push button, hotcue is immediately picked without waiting for needle drop.
what do people think? I like options 1 and 3 the best I think.
Reported by: raffitea
Date: 2010-11-01T01:40:34Z
Status: Fix Released
Importance: Wishlist
Launchpad Issue: lp669289
An ultimate feature is to allow needle cuing in relative mode. At least one commercial product offers that feature.
The idea is behind is quite simple. Dropping the needle from one time-code position to another results in a jump to the next available (hot) cue point. Assume a set of cue points at 0s, 20 s, 30s, 180s. Dropping the needle somewhere between 0 and 10 should cue at 0s, a drop between 10 and 20 should cue at 20 and so on.
I really like the idea because you can use all the advantages of relative mode (e.g., looping). Having beat-matched you can quickly jump back to the cue point and start mixing through the master output.
The text was updated successfully, but these errors were encountered: