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EngineBuffer code clean up #6730

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mixxxbot opened this issue Aug 22, 2022 · 5 comments
Closed

EngineBuffer code clean up #6730

mixxxbot opened this issue Aug 22, 2022 · 5 comments
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Reported by: daschuer
Date: 2012-11-30T21:55:51Z
Status: Fix Released
Importance: Low
Launchpad Issue: lp1085224
Attachments: enginebuffer_cleanup.patch


Attached you find a patch which removes some unnecessary code from EngineBuffer and prefixes all member variables with m_

@mixxxbot mixxxbot added the bug label Aug 22, 2022
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Commented by: daschuer
Date: 2012-11-30T21:55:51Z
Attachments: enginebuffer_cleanup.patch

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Commented by: rryan
Date: 2012-11-30T22:31:34Z


Thanks.. some long-needed cleanups. The patch looks good:

  • It adds ControlObjectThreadMain header and fwd declaration back in -- can remove those.
  • Some controls are no longer deleted in the destructor (visual bpm, visual playposition, slip enabled, slip position, etc.).

This is going to cause pretty much every line of the engine-control-refactor branch to conflict though :(.

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Commented by: rryan
Date: 2012-11-30T22:31:48Z


(every line in EngineBuffer)

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Commented by: daschuer
Date: 2012-11-30T23:42:02Z


Commited to lp:mixxx/1.11 revision 3539

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Issue closed with status Fix Released.

@mixxxbot mixxxbot transferred this issue from another repository Aug 24, 2022
@mixxxbot mixxxbot added this to the 1.11.0 milestone Aug 24, 2022
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