Transparently extend any JS object, using ES6 Proxy.
Given some existing JS value, you may want to "annotate" it with some additional information (e.g. for bookkeeping purposes), without actually modifying the original. The simplest way to do so is to create a wrapper around the value:
const someValue = getValue();
const someValueAnnotated = {
value: someValue,
status: 'ready',
};
One drawback of using a wrapper object, is that the newly annotated value now has a different interface from the original. That means that any consuming code will need to know about the wrapper and "unwrap" it to do anything with it.
Another possibility is to create a copy of the value, and set the new property on that (e.g. { ...someValue, status: 'ready' }
), but this has its own issues once you need to extend something more complex than a plain object (prototypes are not preserved, need to take care to preserve non-enumerable properties, doesn't work with functions or primitives, etc.)
Using ES6 Proxy, we can make the wrapper have the same interface as the original value, allowing us to pass the wrapped value to any consuming code without the consumer needing to know whether it has been proxied or not.
To import the library:
import extend from 'proxy-extend';
Basic usage:
const user = { name: 'John' }; // Some value to be extended
const userExtended = extend(user, { status: 'ready' });
// The extended value has the same interface as the original
userExtended.name; // 'John'
({ ...userExtended }); // { name: 'John' }
// But we can also access our annotation, if we know the key
userExtended.status; // 'ready'
To make sure that we do not conflict with any existing properties on the original value, it is useful to use a symbol as the key of the annotation:
const user = { name: 'John' };
const meta = Symbol('meta'); // Private symbol
const userExtended = extend(user, { [meta]: 'some metadata' });
userExtended.name; // 'John'
userExtended[meta]; // 'some metadata'
Prototypes are preserved:
class User {
constructor(name) {
this.name = name;
}
}
const meta = Symbol('meta'); // Private symbol
const userExtended = extend(new User('John'), { [meta]: 'some metadata' });
userExtended instanceof User; // true
userExtended[meta]; // 'some metadata'
Can also proxy functions and constructors:
const fn = (a, b) => a + b;
const fnExtended = extend(fn);
fnExtended(2, 3) === 5; // Works
class MyClass {}
const MyClassExtended = extend(MyClass);
new MyClassExtended(); // Works
import extend from 'proxy-extend';
-
extend(value, extension = {})
Returns a proxy representing the given
value
, extended with the properties of theextension
. Ifvalue
is already a proxy (created usingextend
), it will flatten the result to prevent nested proxies. -
extend.is(value)
Check if the given value has been extended.
-
extend.unwrap(extendedValue)
Can be used to retrieve the original value and extension:
extend.unwrap(proxy).value; // The original value extend.unwrap(proxy).extension; // The extension object
Primitives
Due to the nature of Proxy
, we can only use an object as target value. This library supports any JS object, including plain objects, arrays, functions, and class constructors. We also support a few kinds of primitives by emulating them using objects:
null
(using an empty object, withnull
prototype)- Strings (using boxed
String
) - Numbers (using boxed
Number
)
Reference equality
You cannot use ==
to check equality, the proxy is a different reference:
const value = { x: 42 };
const proxy = extend(value);
value !== proxy; // Reference equality does not hold
Instead, you can use extend.unwrap
to access the original value:
extend.unwrap(proxy).value === value;
// Or, you may want to add a convenience method:
const value = { x: 42 };
const proxy = extend(value, {
is(other) { return extend.unwrap(this).value === other; },
});
proxy.is(value) === true;
For primitives, you can use .valueOf()
, or cast using a constructor:
const proxyString = extend('foo');
proxyString !== 'foo'; // Won't work
proxyString.valueOf() === 'foo'; // Get primitive value
String(proxyString) === 'foo'; // Or, cast to string using `String` constructor