Releases: mlesniak/speedrun
Releases · mlesniak/speedrun
Structure is good
While the game code is not as clean and documented as I wish, it made progress and is much better
to understand. The next refactorings will be done while working on improving physics and adding features.
- Cleanup code and restructure files
- Add license
- Allow
go get
; partially possible, see build instructions above for generating a asset-independent binary - Pack assets into single binary
- Make dots fade out with time not just dissapear.
- Extend this README
F*ck it, Ship it
- The core is currently a mess, but hey, it's released ¯\(ツ)/¯
- Game runs :-)
- Self-implemented arcade physics
- Self-implemented dynamic viewport
- Gamepad (Nintendo Pro Controller on a Mac) and keyboard support
- Background music and game sound effects
- Random levels with rememberable level names to replay
- Highscores
- Using ebiten and resolv.
Thanks to Patrick de Arteaga for the cool music!