Unity Burst Compiler compatible node-based 2d pathfinder by Wojciech Miłowski
The Tide Games
Made for fun. The original alorithm was ported to C# Jobs and Burst from AS3. That pathdinfer was first used and battle tested in Intruder Combat Training 2X and War Heroes. With Burst enabled it finds a path on 10000 nodes in around 0.3 ms on a AMD Ryzen 5900x
Demo scene in scenes/demo
Usage example in scripts/Pathfinder/BurstPathfinderDemo.cs
Developed and tested in Unity 2021.3.0f1
Early proof-of-concept version.