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How to modify Effect Mode at Runtime? #202

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TheGameNewBie opened this issue Feb 22, 2020 · 1 comment
Closed

How to modify Effect Mode at Runtime? #202

TheGameNewBie opened this issue Feb 22, 2020 · 1 comment
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@TheGameNewBie
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TheGameNewBie commented Feb 22, 2020

First of All, Thanks for your work!
I am using the Grayscale Effect Mode. And I want it to set to None at Runtime and then back to Grayscale again. I am updating the effect mode at runtime but the changes aren't seen in the Image. I think this has to do with UIEffectCapturedImage.Capture(). Is there any way to call it again?

  • Platform: Editor(Windows/Mac)
  • Unity: 2019.3.0f6
  • UIEffect: v3.2.0
@mob-sakai mob-sakai self-assigned this Feb 22, 2020
mob-sakai added a commit that referenced this issue Apr 10, 2020
This change adds the following features:
- Effects components can be added at runtime
- Effect mode, color mode, and blur mode can be changed at runtime
- No pre-production of materials required
- Support for non-default UI (TextMeshPro, SVG, Spine, etc.) in the future

Closes #202, #198, #195, #189, #173, #104

BREAKING CHANGE: Scenes, prefabs and scripts using UIEffect v3.x may not work properly.
mob-sakai added a commit that referenced this issue Apr 10, 2020
This change adds the following features:
- Effects components can be added at runtime
- Effect mode, color mode, and blur mode can be changed at runtime
- No pre-production of materials required
- Support for non-default UI (TextMeshPro, SVG, Spine, etc.) in the future

Closes #202, #198, #195, #189, #173, #104

BREAKING CHANGE: Scenes, prefabs and scripts using UIEffect v3.x may not work properly.
github-actions bot pushed a commit that referenced this issue Apr 10, 2020
# [4.0.0-preview.1](v3.2.0...v4.0.0-preview.1) (2020-04-10)

### Bug Fixes

* adjusting the brightness of the shiny shader ([29b4dad](29b4dad))
* the effect is kept even if the component is disabled (UIFlip, UIGradient) ([6124214](6124214))

### Features

* add asmdef files ([24710fc](24710fc))
* new effect that synchronize with another effect ([7a2a97c](7a2a97c)), closes [#159](#159) [#158](#158) [#143](#143)
* transfer TextMeshPro support to another package ([be90210](be90210))
* transfer UIEffectCapturedImage support to another package ([c2a2320](c2a2320))
* update docs to support Unity Package Manager ([bdc891a](bdc891a)), closes [#141](#141)
* update the effect architecture ([4c08c8c](4c08c8c)), closes [#202](#202) [#198](#198) [#195](#195) [#189](#189) [#173](#173) [#104](#104)
* update the structure of shaders ([db06e68](db06e68))
* updated the Unity version used for development to 2018.3 ([c5f22c1](c5f22c1)), closes [#169](#169)

### BREAKING CHANGES

* Scenes, prefabs and scripts using UIEffect v3.x may not work properly.
* The recommended Unity version is 2018.1 or later; it will work with Unity 2017.1, but it is not guaranteed to be supported.
* UIEffectCapturedImage will be supported by another package.
* TextMeshPro support has been removed from this package. It will be supported by another package.
github-actions bot pushed a commit that referenced this issue Apr 10, 2020
# [4.0.0-preview.1](v3.2.0...v4.0.0-preview.1) (2020-04-10)

### Bug Fixes

* adjusting the brightness of the shiny shader ([29b4dad](29b4dad))
* the effect is kept even if the component is disabled (UIFlip, UIGradient) ([6124214](6124214))

### Features

* add asmdef files ([24710fc](24710fc))
* new effect that synchronize with another effect ([7a2a97c](7a2a97c)), closes [#159](#159) [#158](#158) [#143](#143)
* transfer TextMeshPro support to another package ([be90210](be90210))
* transfer UIEffectCapturedImage support to another package ([c2a2320](c2a2320))
* update docs to support Unity Package Manager ([bdc891a](bdc891a)), closes [#141](#141)
* update the effect architecture ([4c08c8c](4c08c8c)), closes [#202](#202) [#198](#198) [#195](#195) [#189](#189) [#173](#173) [#104](#104)
* update the structure of shaders ([db06e68](db06e68))
* updated the Unity version used for development to 2018.3 ([c5f22c1](c5f22c1)), closes [#169](#169)

### BREAKING CHANGES

* Scenes, prefabs and scripts using UIEffect v3.x may not work properly.
* The recommended Unity version is 2018.1 or later; it will work with Unity 2017.1, but it is not guaranteed to be supported.
* UIEffectCapturedImage will be supported by another package.
* TextMeshPro support has been removed from this package. It will be supported by another package.
@github-actions
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🎉 This issue has been resolved in version 4.0.0-preview.1 🎉

The release is available on:

Your semantic-release bot 📦🚀

kekouyang pushed a commit to kekouyang/UIEffect that referenced this issue May 5, 2023
# [4.0.0-preview.1](mob-sakai/UIEffect@v3.2.0...v4.0.0-preview.1) (2020-04-10)

### Bug Fixes

* adjusting the brightness of the shiny shader ([29b4dad](mob-sakai@29b4dad))
* the effect is kept even if the component is disabled (UIFlip, UIGradient) ([6124214](mob-sakai@6124214))

### Features

* add asmdef files ([24710fc](mob-sakai@24710fc))
* new effect that synchronize with another effect ([7a2a97c](mob-sakai@7a2a97c)), closes [mob-sakai#159](mob-sakai#159) [mob-sakai#158](mob-sakai#158) [mob-sakai#143](mob-sakai#143)
* transfer TextMeshPro support to another package ([be90210](mob-sakai@be90210))
* transfer UIEffectCapturedImage support to another package ([c2a2320](mob-sakai@c2a2320))
* update docs to support Unity Package Manager ([bdc891a](mob-sakai@bdc891a)), closes [mob-sakai#141](mob-sakai#141)
* update the effect architecture ([4c08c8c](mob-sakai@4c08c8c)), closes [mob-sakai#202](mob-sakai#202) [mob-sakai#198](mob-sakai#198) [mob-sakai#195](mob-sakai#195) [mob-sakai#189](mob-sakai#189) [mob-sakai#173](mob-sakai#173) [mob-sakai#104](mob-sakai#104)
* update the structure of shaders ([db06e68](mob-sakai@db06e68))
* updated the Unity version used for development to 2018.3 ([c5f22c1](mob-sakai@c5f22c1)), closes [mob-sakai#169](mob-sakai#169)

### BREAKING CHANGES

* Scenes, prefabs and scripts using UIEffect v3.x may not work properly.
* The recommended Unity version is 2018.1 or later; it will work with Unity 2017.1, but it is not guaranteed to be supported.
* UIEffectCapturedImage will be supported by another package.
* TextMeshPro support has been removed from this package. It will be supported by another package.
AwfulDarkness0110 added a commit to AwfulDarkness0110/UIEffect that referenced this issue Jun 28, 2023
# [4.0.0-preview.1](mob-sakai/UIEffect@v3.2.0...v4.0.0-preview.1) (2020-04-10)

### Bug Fixes

* adjusting the brightness of the shiny shader ([29b4dad](mob-sakai/UIEffect@29b4dad))
* the effect is kept even if the component is disabled (UIFlip, UIGradient) ([6124214](mob-sakai/UIEffect@6124214))

### Features

* add asmdef files ([24710fc](mob-sakai/UIEffect@24710fc))
* new effect that synchronize with another effect ([7a2a97c](mob-sakai/UIEffect@7a2a97c)), closes [#159](mob-sakai/UIEffect#159) [#158](mob-sakai/UIEffect#158) [#143](mob-sakai/UIEffect#143)
* transfer TextMeshPro support to another package ([be90210](mob-sakai/UIEffect@be90210))
* transfer UIEffectCapturedImage support to another package ([c2a2320](mob-sakai/UIEffect@c2a2320))
* update docs to support Unity Package Manager ([bdc891a](mob-sakai/UIEffect@bdc891a)), closes [#141](mob-sakai/UIEffect#141)
* update the effect architecture ([4c08c8c](mob-sakai/UIEffect@4c08c8c)), closes [#202](mob-sakai/UIEffect#202) [#198](mob-sakai/UIEffect#198) [#195](mob-sakai/UIEffect#195) [#189](mob-sakai/UIEffect#189) [#173](mob-sakai/UIEffect#173) [#104](mob-sakai/UIEffect#104)
* update the structure of shaders ([db06e68](mob-sakai/UIEffect@db06e68))
* updated the Unity version used for development to 2018.3 ([c5f22c1](mob-sakai/UIEffect@c5f22c1)), closes [#169](mob-sakai/UIEffect#169)

### BREAKING CHANGES

* Scenes, prefabs and scripts using UIEffect v3.x may not work properly.
* The recommended Unity version is 2018.1 or later; it will work with Unity 2017.1, but it is not guaranteed to be supported.
* UIEffectCapturedImage will be supported by another package.
* TextMeshPro support has been removed from this package. It will be supported by another package.
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