Unity Plugin for integrating mod.io - a modding API for game developers
Branch: master
Clone or download
Jackson Wood
Jackson Wood Updated colors
Latest commit ea3fcce Feb 20, 2019
Type Name Latest commit message Commit time
Failed to load latest commit information.
browser example Updated colors Feb 20, 2019
editor Example Moved Editor Example to it's own folder Feb 6, 2019
icons example folder reorg Feb 2, 2019
src Cleaned up TODOs Feb 20, 2019
third_party Added third party DLLs Aug 6, 2018
.gitignore Converted PluginSettings to a scriptable object Feb 5, 2019
LICENSE Update LICENSE Feb 6, 2019
README.md Update README.md Feb 6, 2019



Unity Engine Plugin

License Discord Master docs Unity 3D

Welcome to mod.io Unity Plugin. It allows game developers to easily control the browsing and installation of mod files in their games. It provides a C# interface built on the Unity Engine to connect to the mod.io API. We have a test environment available which offers developers a private sandbox to try the Unity Plugin out.

Getting started

If you are a game developer, first step is to add mod support to your Unity game. Once mod support is up and running, create your games profile on mod.io, to get an API key and access to all functionality mod.io offers. Next, download the latest UnityPackage release and unpack it into your project, then head over to the GitHub Wiki and follow the guides to get it running within your game.


The mod.io Unity Plugin requires the functionality of two other open-source Unity plugins to run. These are included as libraries in the UnityPackage in the Plugins directory, or in the repository under third_party:

Contributions Welcome

Our Unity plugin is public and open source. Game developers are welcome to utilize it directly, to add support for mods in their games, or fork it for their games customized use. Want to make changes to our plugin? Submit a pull request with your recommended changes to be reviewed.

Other Repositories

Our aim with mod.io, is to provide an open modding API. You are welcome to view, fork and contribute to our other codebases in use: