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Profiles are a complex and intricate system. This issue is split up into multiple sub tasks.
Base "global state" for profiles. Essentially, when the application starts, all of the profiles should be loaded into memory
Profile Settings, Java Install, Memory, Custom Java Args, Game Window Resolution settings, Custom Commands (see MMC)
Profile Metadata: Instance location, mod loader version, MC version
Profile icons (part of metadata), but should be able to be preselected from a directory included with the launcher, or set to a custom icon. If set to a custom icon, copy it to the profile directory
Way to query a profile + save changes from the frontend
Methods for profiles to be launched and stopped
Way for game version and loader version to be changed
Way for profiles to be listed for frontend display
For the global state - take a look at how the setttings singletons are implemented in theseus. The way profile management should be very similar to how the settings singleton is structured.
The text was updated successfully, but these errors were encountered:
* Begin Work
* Add more common messages
* Work on modal
* Add more keys
* Add keys for icon buttons
* Add more keys
* Handle error keys
* Add more keys
* Add more keys
* Edit fields keys
* Finish (almost)
* Finish work for collection page
* Dashboard Nav stack & Format
* WIP
* Move some messages to common
* Finish work
* Format
* Reorganization
* Fix some mistake
* add common collections label
* Add collections label key to default layout
* Make title and description reactive (#8)
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Co-authored-by: Sasha Sorokin <10401817+brawaru@users.noreply.github.com>
Profiles are a complex and intricate system. This issue is split up into multiple sub tasks.
For the global state - take a look at how the setttings singletons are implemented in theseus. The way profile management should be very similar to how the settings singleton is structured.
The text was updated successfully, but these errors were encountered: