Pomdog is an experimental game engine, written in C++20 or later, developed as a hobby. It is open source and distributed under the MIT License.
Feedback, issues and pull requests are always welcome!
- Bugs and issues can be raised in Issues on GitHub.
- Please feel free to ping me on Gitter chat room if you have any questions or feature requests.
- You can track feature requests and the progress of its features/issues on Trello board. So feel free to add some comments or vote for your favorite feature requests.
Pomdog is available and supported on the following platforms:
- macOS 10.14 and later
- Windows 10 and later
- Linux (Ubuntu 20.04 and Arch Linux)
- Emscripten and WebAssembly (Wasm)
Please refer to Architecture in the wiki for more details about the supported platforms and backends such as OpenGL, Metal, Vulkan, DirectX 11 and 12.
How to build
Clone the repository
Make sure that submodules are checked out and up-to-date:
git submodule update --init --recursive
To generate all project files (.xcodeproj or .vcxproj), run the following command:
cd path/to/pomdog # Generate Xcode project cmake -Bbuild.cmake -H. -G Xcode # Generate projects for Visual Studio 2019 cmake -Bbuild.cmake -H. -G "Visual Studio 16" # Generate Ninja files cmake -Bbuild.cmake -H. -G Ninja
After generating, open the .xcodeproj or .vcxproj in Xcode/Visual Studio. If you need further information about building runtime libraries and developing apps, please visit:
To create a new project with Pomdog, run
cd path/to/your/directory go run pomdog/tools/quickstart/main.go
For more information, please see Getting Started.