Pomdog is an experimental game engine, written in C++17 or later, developed as a hobby. It is open source and distributed under the MIT License.
Feedback, issues and pull requests are always welcome!
- Bugs and issues can be raised in Issues on GitHub.
- Please feel free to ping me on Gitter chat room if you have any questions or feature requests.
- You can track feature requests and the progress of its features/issues on Trello board. So feel free to add some comments or vote for your favorite feature requests.
Pomdog is available and supported on the following platforms:
Please refer to Architecture in the wiki for more details about the supported platforms and backends such as OpenGL, Metal, Vulkan, DirectX 11 and 12.
How to build
Clone the repository
Make sure that submodules are checked out and up-to-date:
git submodule update --init
To generate all project files (.xcodeproj or .vcxproj), run the following command:
cd path/to/pomdog # Generate Xcode project cmake -Bbuild.cmake -H. -G Xcode # Generate projects for Visual Studio 2017 cmake -Bbuild.cmake -H. -G "Visual Studio 15" # Generate Ninja files cmake -Bbuild.cmake -H. -G Ninja
After generating, open the .xcodeproj or .vcxproj in Xcode/Visual Studio. If you need further information about building runtime libraries and developing apps, please visit:
- Building Runtime Libraries on Linux
- Building Runtime Libraries on Mac OS X
- Building Runtime Libraries on Windows
- Developing on Mac OS X
- Developing on Windows (Visual Studio 2017)
To create a new project with Pomdog, run
cd path/to/your-directory python pomdog/tools/quickstart.py
For more information, please see Getting Started.