A UIView subclass to play animation using a sprite sheet and compatible with the Cocos2d .plist syntax.
MGSpriteView wouldn't be possible without MCSpriteLayer and the research and development work that produced it. See Mystery Coconut Games blog for more info.
Don't forget to add the CoreAnimation framwork (QuartzCore.framework) to your project!
###Roadmap
####v0.0.3
MGSpriteAnimation
. SinceMGSpriteView
is not a view and it's meaningful only for animations it needs some refactoring
####v0.0.4
- (new)
MGSpriteView
. A view that we can init with a spritesheet and a sprite name.
###TODO List
- Test Performance
- Cover possible fails
- Allow pause and resume for the animation
- Allow manual control for the animation
- Fully supporting of the Cocos2d .plist protocol, using two dictionary files, hd and sd.
###Links and Readings