Don't add values to enums that can't be parsed #1836
Merged
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Currently if one of the values of an enum can't be parsed it's still added to the enum on the C# side of things with a value of 0. This PR changes it so that values that can't be parsed are not added to the enum on the C# side.
Although this is theoretically a breaking change I cannot imagine circumstances in which the current behavior is preferable and only a slight change to how the invalid values are handled should be required for code that manually deals with the unparseable values.