Simple system name generator for Elite Dangerous.
This tool generates an "ImportStars.txt" file that can be loaded into ED to pretend you've visited a whole sub-sector. Useful when strip-mining or strip-hunting a sub-sector and you want to remove systems not in the sub-sector you're searching.
- Enter name of sector you wish to add to your "visited stars" list
- Leave "Isolate cube ?" unticked
- Enter start/end system numbers
- Select destination directory to save the "ImportStars.txt" file
- If required, check "Append to file" to add this list to any existing "ImportStars.txt" file
- Click "Generate"
- Repeat from (1) as necessary
- Now move "ImportStars.txt" into the same directory as "VisitedStarsCache.dat" ... this is usually C:\Users\\AppData\Local\Frontier Developments\Elite Dangerous\117531 but that last number might change per user ???
- Now either start Elite from the Desktop, or if you're already in-game, log out to the Main Menu
- Chose "Start"
- The file will now be processed (my rough test is about 60 entries per second)
- Enter name of sector you want to isolate
- Check "Isolate cube ?"
- Select what you want to add to your "visited stars" list
- Parents : add the sector's parents, grand-parents, etc
- Children : add all the sectors contained within the target sector
- Neighbours : add all immediate neighbours of the target sector
- Enter start/end system numbers
- Select destination directory to save the "ImportStars.txt" file
- If required, check "Append to file" to add this list to any existing "ImportStars.txt" file
- Click "Generate"
- [jump to 8 above]
Isolating a 'D' sector with parents, children and neighbours will generate a list of 249 sectors. If you set each of these to have (say) 15000 systems, you'll end up with ~3.7 million systems the game needs to import.
This will take about 17 hours to import !!
I might look at adding a feature to split the output file into smaller sizes, which you'd then have to rename / copy / import one at a time.
- Many thanks to Chiggy for the initial script.
- Thanks to Jackie Silver for some epic work in understanding how the naming scheme works in the first place !! See this thread for more info.
- And, of course, Frontier Developments for making such a cool game.