Minimum changes to glsl-sandbox to get WebGL 2.0 working #51
+121
−37
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Hello,
This is a set of changes to get WebGL 2.0 going in glsl-sandbox. You can see the result here: https://spaxe.github.io/glsl-sandbox/
Caveats:
Fragment Shader must be written withThe program now detects WebGL version in browser. Could be smarter about shaders, though.#version 300 es
. This can be detected and change the vertex shader to fit.Changes:
index.html
page to GLSL ES 300.server
folder.