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Merge pull request #14411 from Mugen87/dev14
WebGLRenderer: Removed WebGLSpriteRenderer
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,28 @@ | ||
uniform vec3 diffuse; | ||
uniform float opacity; | ||
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#include <common> | ||
#include <packing> | ||
#include <uv_pars_fragment> | ||
#include <map_pars_fragment> | ||
#include <fog_pars_fragment> | ||
#include <logdepthbuf_pars_fragment> | ||
#include <clipping_planes_pars_fragment> | ||
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void main() { | ||
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vec3 outgoingLight = vec3( 0.0 ); | ||
vec4 diffuseColor = vec4( diffuse, opacity ); | ||
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#include <clipping_planes_fragment> | ||
#include <logdepthbuf_fragment> | ||
#include <map_fragment> | ||
#include <alphatest_fragment> | ||
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outgoingLight = diffuseColor.rgb; | ||
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gl_FragColor = vec4( outgoingLight, diffuseColor.a ); | ||
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#include <fog_fragment> | ||
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} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,35 @@ | ||
uniform float rotation; | ||
uniform vec2 center; | ||
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#include <common> | ||
#include <uv_pars_vertex> | ||
#include <fog_pars_vertex> | ||
#include <logdepthbuf_pars_vertex> | ||
#include <clipping_planes_pars_vertex> | ||
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void main() { | ||
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#include <uv_vertex> | ||
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vec2 scale; | ||
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) ); | ||
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) ); | ||
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vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; | ||
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vec2 rotatedPosition; | ||
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; | ||
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; | ||
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vec4 mvPosition; | ||
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mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 ); | ||
mvPosition.xy += rotatedPosition; | ||
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gl_Position = projectionMatrix * mvPosition; | ||
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#include <logdepthbuf_vertex> | ||
#include <clipping_planes_vertex> | ||
#include <fog_vertex> | ||
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} |
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