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Examples: Use RGBM16 format in webgl_materials_standard example.
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@mrdoob Can you please explain why this is preferable?
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RGBM16 is preferable so we no longer require
RGBELoader
andHDRCubeTextureLoader
.The output seems to be identical to my eyes:
https://threejs.org/examples/#webgl_materials_envmaps_hdr
Am I missing something?
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Not to my knowledge...
So for clarification, what loaders, encodings, and file extensions will be removed from the library and examples?
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Oh, I do not think we have to remove any loader or encodings. I was just trying to get that example to load as fast as possible.
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OK, thanks!