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OrbitControls example: modify scene #12742

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merged 1 commit into from
Feb 16, 2018
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WestLangley
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Make the scene a bit more OrbitControls-compatible.

@clement-igonet
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From my point of view, a convenient "panning" would be to have a move parallel to your pyramid ground. It's like if the ground were sliding, in a parallel move relative to itself.
So, orbital move should not change height of your sphere center
I would add axes representation to help the understanding.
In that way, you should not be able to move the camera under the pyramid ground.

@WestLangley
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a convenient "panning" would be to have a move parallel to your pyramid ground

Agreed. That is how OrbitControls panning should have been implemented. Currently, OrbitControls pans in screen-space, just like TrackballControls.

The suggested panning method is set as the default in an upcoming re-write of the class.

@clement-igonet
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clement-igonet commented Nov 25, 2017 via email

@WestLangley
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That will not be necessary.

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clement-igonet commented Nov 26, 2017 via email

@WestLangley
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OrbitControls is not part of the library -- it is part of the examples. Users are free to modify the class as they see fit.

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clement-igonet commented Nov 26, 2017 via email

@clement-igonet
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clement-igonet commented Dec 23, 2017

I've suggest a fix for panUp move here: #12727.
Demo here.
What do you think ?

@mrdoob mrdoob added this to the r91 milestone Feb 16, 2018
@mrdoob mrdoob merged commit c51a7d8 into mrdoob:dev Feb 16, 2018
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mrdoob commented Feb 16, 2018

Thanks!

@WestLangley WestLangley deleted the dev-orbit branch February 17, 2018 04:03
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4 participants