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WebGLRenderer: Add mipmap & compressed texture handling to .copyTextureToTexture(). #18681
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Added check for mipmap level 0
Added a check for mipmap level 0; added 0 as the default level for this function IMO the check is safe - if the developer wanted to manually handle mipmaps ( by setting dstTexture.generateMipmaps = |
Changed from default parameter to level = level || 0
Can you please remove |
Um, now you have completely removed |
Thanks! |
Fixes #18736
Fixes #18821