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Docs: remove fog property from SpriteMaterial docs #19834

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merged 3 commits into from Jul 16, 2020
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3 changes: 0 additions & 3 deletions docs/api/en/materials/SpriteMaterial.html
Expand Up @@ -66,9 +66,6 @@ <h3>[property:Texture alphaMap]</h3>
<h3>[property:Color color]</h3>
<p>[page:Color] of the material, by default set to white (0xffffff). The [page:.map] is mutiplied by the color.</p>

<h3>[property:boolean fog]</h3>
<p>Whether or not this material affected by the scene's fog. Default is false</p>

<h3>[property:Texture map]</h3>
<p>The texture map. Default is null.</p>

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3 changes: 0 additions & 3 deletions docs/api/zh/materials/SpriteMaterial.html
Expand Up @@ -64,9 +64,6 @@ <h3>[property:Texture alphaMap]</h3>
<h3>[property:Color color]</h3>
<p>材质的颜色([page:Color]),默认值为白色 (0xffffff)。 [page:.map]会和 color 相乘。</p>

<h3>[property:boolean fog]</h3>
<p>材质是否受场景雾的影响。默认值为*false*。</p>

<h3>[property:Texture map]</h3>
<p>颜色贴图。默认为null。</p>

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