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Docs: remove fog property from SpriteMaterial docs #19834

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merged 3 commits into from Jul 16, 2020
Merged

Docs: remove fog property from SpriteMaterial docs #19834

merged 3 commits into from Jul 16, 2020

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luisfonsivevo
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@WestLangley WestLangley changed the title change default value of fog property Docs: change default value of fog property Jul 13, 2020
@WestLangley WestLangley added this to the r119 milestone Jul 13, 2020
@luisfonsivevo
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I think it would also make sense to default to false specifically for SpriteMaterial as the docs originally stated. Otherwise you're left wondering why your sprite is fogged up.

@Mugen87
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Mugen87 commented Jul 13, 2020

Well, there are opposing use cases which expect that sprites are affected by fog (e.g. if you use an instance of THREE.Sprite as an impostor). Hence, I vote to not change the default and just correct the docs.

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Mugen87 commented Jul 16, 2020

@luisfonsivevo Do you mind updating the PR as requested here #19834 (comment)?

@luisfonsivevo luisfonsivevo changed the title Docs: change default value of fog property Docs: remove fog property from SpriteMaterial docs Jul 16, 2020
@mrdoob mrdoob merged commit ac2430e into mrdoob:dev Jul 16, 2020
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mrdoob commented Jul 16, 2020

Thanks!

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5 participants