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Scene.dispose()
was introduced with #15523 in order to clear cached objects inWebGLRenderLists
andWebGLRenderStates
. At that time, it was necessary since the caches were plain objects.Later, #17242 turned these objects into weak maps. I've realized now that this change made explicit disposals of scenes superfluous since the entries in the maps are automatically removed if a scene object is not used anymore. If the entire
renderer
is disposed, the maps are cleared anyway.In contrast to other engine entities like geometries or textures, render lists and states do not have a GPU pendant so deallocating data from the GPU is not necessary.
This PR would also make #19645 not necessary anymore.