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TS: add userData to SVGResult.paths #21059

Merged
merged 1 commit into from
Jan 11, 2021
Merged

TS: add userData to SVGResult.paths #21059

merged 1 commit into from
Jan 11, 2021

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joshuaellis
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Related issue: #XXXX

Description

Type error with SVGResult returned from SVGLoader. SVGLoader.parse contains a function parseNode which attaches the property userData onto the paths it returns. However, ShapePath does not have this property in it's .d.ts file. It wasn't meantioned in the documentation underneath ShapePath so i've assumed this is strictly an effect from the SVGLoader hence i've kept the type inside SVGLoader.d.ts but i'm happy to move it upon review.

This was causing TS issues when trying to acess the style properties.

missing from type but clearly adding in SVGLoader.parse -> parseNode function
@mrdoob mrdoob changed the title fix: add userData to SVGResult.paths TS: add userData to SVGResult.paths Jan 11, 2021
@mrdoob mrdoob added this to the r125 milestone Jan 11, 2021
@mrdoob mrdoob merged commit 6d92613 into mrdoob:dev Jan 11, 2021
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mrdoob commented Jan 11, 2021

Thanks!

gsimone added a commit to pmndrs/drei that referenced this pull request Jan 15, 2021
* feat: setup TS for stories

* fix: eslint was ignore .storybook

* feat: add TS to storybook

* refactor: move stories to TS (WIP)

* refactor: move more stories to TS (WIP)

* refactor: src changes for TS move over

I think these were TS problems that were missed.

* fix: ContactShadows story

* refactor: move more stories to TS

* refactor: add MapControls.tsx after raising issues in three

Two errors linked to three.js:
mrdoob/three.js#21058
mrdoob/three.js#21059

* fix: TS errors for passing refs & children

* refactor: add more stories (WIP)

* fix: useContextBridge TS to accept array of children

fixed using DefinitelyTyped/DefinitelyTyped#44572 (comment) because microsoft/TypeScript#14729

* refactor: convert more stories to TS

also useGLTF does not need to declare it's type

* chore: update storybook

* fix: revert useTexture

accidentally committed a WIP change

* refactor: move stories to TS (WIP)

* refactor: revert useGLTF story

* Minor type fixes

* chore: update react-three-fiber to latest

Required for Types

* refactor: move stories to TS

* fix: shaderMaterial on init returns void, not null

* refactor: remove unnecessary type in useFBX

* refactor: type Environment stronger

there was issues with useAsset not understanding it's types....

* Fixes CSB CI (#230)

Co-authored-by: Gianmarco Simone <gianmarcosimone89@gmail.com>
gsimone added a commit to pmndrs/drei that referenced this pull request Jan 15, 2021
* feat: setup TS for stories

* fix: eslint was ignore .storybook

* feat: add TS to storybook

* refactor: move stories to TS (WIP)

* refactor: move more stories to TS (WIP)

* refactor: src changes for TS move over

I think these were TS problems that were missed.

* fix: ContactShadows story

* refactor: move more stories to TS

* refactor: add MapControls.tsx after raising issues in three

Two errors linked to three.js:
mrdoob/three.js#21058
mrdoob/three.js#21059

* fix: TS errors for passing refs & children

* refactor: add more stories (WIP)

* fix: useContextBridge TS to accept array of children

fixed using DefinitelyTyped/DefinitelyTyped#44572 (comment) because microsoft/TypeScript#14729

* refactor: convert more stories to TS

also useGLTF does not need to declare it's type

* chore: update storybook

* fix: revert useTexture

accidentally committed a WIP change

* refactor: move stories to TS (WIP)

* refactor: revert useGLTF story

* Minor type fixes

* chore: update react-three-fiber to latest

Required for Types

* refactor: move stories to TS

* fix: shaderMaterial on init returns void, not null

* refactor: remove unnecessary type in useFBX

* refactor: type Environment stronger

there was issues with useAsset not understanding it's types....

* Fixes CSB CI (#230)

Co-authored-by: Gianmarco Simone <gianmarcosimone89@gmail.com>

Co-authored-by: Josh <37798644+joshuaellis@users.noreply.github.com>
joshuaellis added a commit to pmndrs/drei that referenced this pull request Jan 18, 2021
* change: move components into core folder

* feat: add import types web & native

index points to web to avoid breaking changes(?) but also cause that's a good default.

* refactor: rollup so it looks for ts not tsx

* refactor: move Html & Loader to web folder, make folders for native & web

index points to web

* Fixes CSB CI (#230)

* [Feature] move stories to TS (#223) (#231)

* feat: setup TS for stories

* fix: eslint was ignore .storybook

* feat: add TS to storybook

* refactor: move stories to TS (WIP)

* refactor: move more stories to TS (WIP)

* refactor: src changes for TS move over

I think these were TS problems that were missed.

* fix: ContactShadows story

* refactor: move more stories to TS

* refactor: add MapControls.tsx after raising issues in three

Two errors linked to three.js:
mrdoob/three.js#21058
mrdoob/three.js#21059

* fix: TS errors for passing refs & children

* refactor: add more stories (WIP)

* fix: useContextBridge TS to accept array of children

fixed using DefinitelyTyped/DefinitelyTyped#44572 (comment) because microsoft/TypeScript#14729

* refactor: convert more stories to TS

also useGLTF does not need to declare it's type

* chore: update storybook

* fix: revert useTexture

accidentally committed a WIP change

* refactor: move stories to TS (WIP)

* refactor: revert useGLTF story

* Minor type fixes

* chore: update react-three-fiber to latest

Required for Types

* refactor: move stories to TS

* fix: shaderMaterial on init returns void, not null

* refactor: remove unnecessary type in useFBX

* refactor: type Environment stronger

there was issues with useAsset not understanding it's types....

* Fixes CSB CI (#230)

Co-authored-by: Gianmarco Simone <gianmarcosimone89@gmail.com>

Co-authored-by: Josh <37798644+joshuaellis@users.noreply.github.com>

* 2.2.16

* chore: add templates (#232)

* chore: add react-dom as optional peer depency

if you're using react-native you don't need it.

* docs: update readme

* fix: fix storybook imports that should have been done before

my bad.

Co-authored-by: Gianmarco <gianmarcosimone89@gmail.com>
joshuaellis added a commit to pmndrs/drei that referenced this pull request Jan 28, 2021
* [Feature] move stories to TS (#223) (#231)

* feat: setup TS for stories

* fix: eslint was ignore .storybook

* feat: add TS to storybook

* refactor: move stories to TS (WIP)

* refactor: move more stories to TS (WIP)

* refactor: src changes for TS move over

I think these were TS problems that were missed.

* fix: ContactShadows story

* refactor: move more stories to TS

* refactor: add MapControls.tsx after raising issues in three

Two errors linked to three.js:
mrdoob/three.js#21058
mrdoob/three.js#21059

* fix: TS errors for passing refs & children

* refactor: add more stories (WIP)

* fix: useContextBridge TS to accept array of children

fixed using DefinitelyTyped/DefinitelyTyped#44572 (comment) because microsoft/TypeScript#14729

* refactor: convert more stories to TS

also useGLTF does not need to declare it's type

* chore: update storybook

* fix: revert useTexture

accidentally committed a WIP change

* refactor: move stories to TS (WIP)

* refactor: revert useGLTF story

* Minor type fixes

* chore: update react-three-fiber to latest

Required for Types

* refactor: move stories to TS

* fix: shaderMaterial on init returns void, not null

* refactor: remove unnecessary type in useFBX

* refactor: type Environment stronger

there was issues with useAsset not understanding it's types....

* Fixes CSB CI (#230)

Co-authored-by: Gianmarco Simone <gianmarcosimone89@gmail.com>

Co-authored-by: Josh <37798644+joshuaellis@users.noreply.github.com>

* 2.2.16

* chore: add templates (#232)

* chore: add react-dom as optional peer depency

if you're using react-native you don't need it.

* docs: update readme

* fix: fix storybook imports that should have been done before

* BREAKING CHANGE: refactor internal to solve react-native imports

my bad.

Co-authored-by: Gianmarco <gianmarcosimone89@gmail.com>

* 2.3.0-beta.0

* fix: edit transformOutputPath to remove .ts from files

* 2.3.0-beta.1

* fix: useAnimations ref type & chore: add storybook entry for useAnimations

* Added THREE.Group to useAnimations types

* Small refactor

* Added useAnimations story

* Clean up storybook

* Fix null ref typing on useAnimations

* Forgot to change typing on useAnimations api

* chore: add storybook entry to README

Co-authored-by: Josh Ellis <joshua.ellis18@gmail.com>

* [fix] Blob is undefined when using SSR (#239)

* fix: #233 Blob is undefined in SSR

* refactor: it appears Billboard is fixed

Looks like Typescript does not suck.

* 2.3.0-beta.2

* fix: create polyfill for atob

* 2.3.0-beta.3

* chore: update readme in response to #240

* fix: #242 Frustum has incorrect spelling in softshadows (#243)

* fix: suggestion for fixing #242

* refactor: default should be other way round

* chore: update readme with correct spelling

* 2.3.0-beta.4

* feat: Add MeshoptDecoder support to useGLTF (#246)

* Add MeshoptDecoder support to useGLTF

* chore: move center

Co-authored-by: Josh Ellis <joshua.ellis18@gmail.com>

* 2.3.0-beta.5

* feat: #181 – adding points to line (#247)

* feat: re-create geometry on new points

* refactor: useMemo the geometry instead of useEffect

* 2.3.0-beta.6

* 3.0.0-beta.1

* 3.0.0-beta.2

* feat: update troika with new features (#255)

* 3.0.0-beta.3

* feat: add ability to add custom scene as prop (#256)

* feat: add ability to add custom scene as prop

* docs: update Environment with new feats

* 3.0.0-beta.4

* refactor: shuffle imports for beta

* 3.0.0-beta.5

* docs: clearly specify name of package & old has been deprecated

* BREAKING CHANGE: Upgrade Three.js to r125 (#262)

* chore: update Three.js dependency

* refactor: remove subdivision modifier

* fix: remove use of FaceNormalsHelper as it no longer exists in Three

* fix: update typings for THREE

* fix: update modifiers to work without THREE.Geometry

* docs: update README

* chore: add Three.js peer dependency

* fix: change install instructions to use yarn instead of npm (#265)

* repurpose reflector, make it capable to blur (#260)

* repurpose reflector, make it capable to blur

* refactor: move materials out to reduce noise & fix types

* refactor: merge beta

* fix: add child propType

* refactor: update reflector story & fix children type

* changes

* fix: shuffle types so reflectorProps come from what the material expects

* docs

Co-authored-by: Josh Ellis <joshua.ellis18@gmail.com>

* chore: add workflows to beta release

* BREAKING CHANGE force build

* 3.0.0-beta.6

Co-authored-by: Gianmarco Simone <gianmarcosimone89@gmail.com>
Co-authored-by: Tanner Hartwig <tanner.hartwig57@gmail.com>
Co-authored-by: Matt Rossman <rossman@gatech.edu>
Co-authored-by: Renaud Rohlinger <renaud.rohlinger@gmail.com>
Co-authored-by: Jure Triglav <juretriglav@gmail.com>
Co-authored-by: Jason Bixon <jbixon13@gmail.com>
Co-authored-by: Paul Henschel <drcmda@gmail.com>
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3 participants