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WebGLRenderer: Simplify env map generation. #23150

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merged 1 commit into from
Jan 5, 2022
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Mugen87
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@Mugen87 Mugen87 commented Jan 5, 2022

Related issue: -

Description

It is not necessary to store the current render target in WebGLCubeMaps and WebGLCubeUVMaps since PMREMGenerator and WebGLCubeRenderTarget.fromEquirectangularTexture() do not overwrite the current render target.

@Mugen87 Mugen87 added this to the r137 milestone Jan 5, 2022
@Mugen87 Mugen87 merged commit 57faa5a into mrdoob:dev Jan 5, 2022
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mrdoob commented Jan 5, 2022

Thanks!

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