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Examples: Use RedFormat and UnsignedInt248Type in SSAOPass. #23210

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merged 1 commit into from
Jan 12, 2022

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Mugen87
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@Mugen87 Mugen87 commented Jan 12, 2022

Related issue: #23207

Description

Applies the same change like with GlitchPass.

Besides, the default precision of the depth texture has been increased. gl.UNSIGNED_SHORT is the lowest possible precision for depth texture and was often not sufficient for SSAO usage in real apps. gl.UNSIGNED_INT_24_8 ensures a better precision with equal support.

@mrdoob mrdoob added this to the r137 milestone Jan 12, 2022
@mrdoob mrdoob merged commit 78729f7 into mrdoob:dev Jan 12, 2022
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mrdoob commented Jan 12, 2022

Thanks!

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