Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WebGLRenderer: Allow negative morph influence values. #23264

Merged
merged 1 commit into from
Jan 18, 2022

Conversation

willstott101
Copy link
Contributor

Related issue: #5712 regression from f1ca24c

Description

Morph targets can be applied with negative influence - a good example might be eyebrows raised/lowered - or jaw side-to-side.

These are the only places in the code base I can find that clamp the influences. Changing these lines fixed it for me™

@Mugen87 Mugen87 added this to the r137 milestone Jan 18, 2022
@Mugen87 Mugen87 changed the title Morph target shaders shouldn't clamp influences to positive. WebGLRenderer: Allow negative morph influence values. Jan 18, 2022
@Mugen87 Mugen87 merged commit c9aee53 into mrdoob:dev Jan 18, 2022
@Mugen87
Copy link
Collaborator

Mugen87 commented Jan 18, 2022

Updated builds: 44b1ead

@mrdoob
Copy link
Owner

mrdoob commented Jan 18, 2022

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants