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Toon shading add antialiasing #24406

Merged
merged 4 commits into from
Aug 1, 2022
Merged

Toon shading add antialiasing #24406

merged 4 commits into from
Aug 1, 2022

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RenaudRohlinger
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@RenaudRohlinger RenaudRohlinger commented Jul 30, 2022

Adds antialiasing to the getGradientIrradiance function.

Before:
Screen Shot 2022-07-30 at 16 14 31
.
After:
Screen Shot 2022-07-30 at 16 14 12
Edit: Added screenshot example.

@gkjohnson
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Do you have any before / after pictures?

@RenaudRohlinger
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RenaudRohlinger commented Jul 30, 2022

@gkjohnson Updated the post with a screenshot of our game before/after.

The example provided is using the exact same logic:

// before
vec3 res = ( coord.x <  0.7 ) ? backColor :  vec3( 1.0 );
// after
vec3 res = mix( backColor, vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x));

@@ -18,7 +18,8 @@ vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {

#else

return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
vec2 fw = fwidth( coord );
return mix( vec3( 0.7 ), vec3( 1. ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x));
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@gkjohnson gkjohnson Jul 30, 2022

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Have you considered halving the fw when using it as a step in the smoothstep function? As it is the step will happen over two pixels which will result in a less crisp edge than it could be:

return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x * 0.5, 0.7 + fw.x * 0.5, coord.x ) );

Also nit: can we use 1.0 instead of 1. for consistency and make sure we have consistent spaces inside the parens.

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Indeed! Updated the PR with the changes.

@Mugen87 Mugen87 added this to the r144 milestone Jul 30, 2022
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@gkjohnson gkjohnson left a comment

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Code looks good to me! I trust @RenaudRohlinger has tested it.

@mrdoob mrdoob merged commit ecf065f into mrdoob:dev Aug 1, 2022
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mrdoob commented Aug 1, 2022

Thanks!

abernier pushed a commit to abernier/three.js that referenced this pull request Sep 16, 2022
* Toon shading add antialiasing

* Update gradientmap_pars_fragment.glsl.js

* Update gradientmap_pars_fragment.glsl.js

* Update gradientmap_pars_fragment.glsl.js

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
snagy pushed a commit to snagy/three.js-1 that referenced this pull request Sep 21, 2022
* Toon shading add antialiasing

* Update gradientmap_pars_fragment.glsl.js

* Update gradientmap_pars_fragment.glsl.js

* Update gradientmap_pars_fragment.glsl.js

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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4 participants