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TransformControls: Fix eye vector computation. #24583

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merged 1 commit into from
Sep 5, 2022
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@Mugen87 Mugen87 commented Sep 2, 2022

Fixed #24571.

Description

TransformControls assumes the eye vector should look towards the camera not the other way around.

@mrdoob mrdoob added this to the r145 milestone Sep 5, 2022
@mrdoob mrdoob merged commit 2e39274 into mrdoob:dev Sep 5, 2022
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mrdoob commented Sep 5, 2022

Thanks!

abernier pushed a commit to abernier/three.js that referenced this pull request Sep 16, 2022
snagy pushed a commit to snagy/three.js-1 that referenced this pull request Sep 21, 2022
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TransformControls gizmo is rendered upside down with orthographic camera
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