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Fix blending equation in SSAARenderPass #25089

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merged 1 commit into from
Dec 7, 2022
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skillbert
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Description

SSAARenderPass currently uses the wrong blending equation to average out several subrenders, this results in opaque objects having less than 1 alpha. This can be seen by adding a red css background to the canvas in the example (https://threejs.org/examples/webgl_postprocessing_ssaa.html).

This PR changes the blending equation to correctly sum the alpha channel instead of repeatedly mixing it.

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@mrdoob mrdoob added this to the r148 milestone Dec 7, 2022
@mrdoob mrdoob merged commit 63d29bc into mrdoob:dev Dec 7, 2022
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mrdoob commented Dec 7, 2022

/fyi @bhouston

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2 participants