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Shaders: Force highp for uv computation in bilinearCubeUV(). #25121

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merged 2 commits into from
Dec 12, 2022

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@Mugen87 Mugen87 commented Dec 12, 2022

Fixed #25071

Description

This PR forces highp in bilinearCubeUV() when the uv coordinates are computed. This fix avoids breakage when mediump is globally defined.

@Mugen87 Mugen87 changed the title Shaders: Force highp for uv computation in bilinearCubeUV(). Shaders: Force highp for uv computation in bilinearCubeUV(). Dec 12, 2022
@Mugen87 Mugen87 added this to the r148 milestone Dec 12, 2022
@Mugen87 Mugen87 merged commit b0c37a6 into mrdoob:dev Dec 12, 2022
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EnvMap artifacting with 'mediump' precision on Quest 2 after upgrade from r132->r147
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