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Update MeshDistanceMaterial.html #26310

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Jun 21, 2023
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3 changes: 1 addition & 2 deletions docs/api/fr/materials/MeshDistanceMaterial.html
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Expand Up @@ -15,8 +15,7 @@ <h1>[name]</h1>
[name] est utilisé en interne pour implémenter le shadow mapping avec [page:PointLight]s.<br/><br/>

Peut également être utilisé pour personnaliser la projection d'ombre d'un objet en attribuant une instance de [name] à [page:Object3D.customDistanceMaterial].
Les exemples suivants illustrent cette approche afin de s'assurer que les parties transparentes des objets ne projettent pas d'ombres.ce of [name] to [page:Object3D.customDistanceMaterial].
The following examples demonstrates this approach in order to ensure transparent parts of objects do no cast shadows.
Les exemples suivants illustrent cette approche afin de s'assurer que les parties transparentes des objets ne projettent pas d'ombres.
</p>

<h2>Exemples</h2>
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