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WebGLBackground: Respect autoClear in XR. #26428

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merged 1 commit into from Jul 31, 2023

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CodyJasonBennett
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@CodyJasonBennett CodyJasonBennett commented Jul 14, 2023

Fixed #25955

Description

Unsets forceClear when handling the WebXR environment blendmode. Noticed this while testing #26160 which breaks the backgrounds-postprocessing example.

I didn't move this into the renderer.autoClear || forceClear guard as a best effort attempt to get a correct render between successive frames when manually clearing via renderer.clear() => renderer.render() etc.

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📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
643.9 kB (159.7 kB) 643.9 kB (159.7 kB) -39 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
437 kB (105.8 kB) 437 kB (105.8 kB) -39 B

@Mugen87 Mugen87 added this to the r155 milestone Jul 16, 2023
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Mugen87 commented Jul 19, 2023

@mrxz @marwie Can you confirm that this PR fixes your use cases?

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mrxz commented Jul 26, 2023

This does indeed fix my use-case (which is purely VR, environment blend mode opaque).

@mrdoob mrdoob modified the milestones: r155, r156 Jul 27, 2023
@Mugen87 Mugen87 changed the title WebGLBackground: respect autoClear in AR WebGLBackground: Respect autoClear in AR. Jul 31, 2023
@Mugen87 Mugen87 changed the title WebGLBackground: Respect autoClear in AR. WebGLBackground: Respect autoClear in XR. Jul 31, 2023
@Mugen87 Mugen87 merged commit cefdf9b into mrdoob:dev Jul 31, 2023
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@CodyJasonBennett CodyJasonBennett deleted the background-ar branch July 31, 2023 09:25
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WebGLBackground: renderer.autoClear has no effect when an XR session is active
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