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Update CompressedArrayTexture.html #26511

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49 changes: 23 additions & 26 deletions docs/api/zh/textures/CompressedArrayTexture.html
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<!DOCTYPE html>
<html lang="en">
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
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<h1>[name]</h1>

<p class="desc">
Creates an texture 2D array based on data in compressed form, for example from a [link:https://en.wikipedia.org/wiki/DirectDraw_Surface DDS] file.<br /><br />
基于压缩形式的数据(例如从[link:https://en.wikipedia.org/wiki/DirectDraw_Surface DDS]文件)创建纹理2D数组<br /><br />


For use with the [page:CompressedTextureLoader CompressedTextureLoader].
用于 [page:CompressedTextureLoader CompressedTextureLoader].
</p>


<h2>Constructor</h2>
<h2>构造函数</h2>


<h3>[name]( [param:Array mipmaps], [param:Number width], [param:Number height], [param:Constant format], [param:Constant type] )</h3>
<p>
[page:Array mipmaps] -- The mipmaps array should contain objects with data, width and height. The mipmaps should be of the correct format and type.<br />
[page:Array mipmaps] -- mipmaps数组应包含具有数据、宽度和高度的对象。mipmap 应具有正确的格式和类型。<br />

[page:Number width] -- The width of the biggest mipmap.<br />
[page:Number width] -- 最大 mipmap 的宽度<br />

[page:Number height] -- The height of the biggest mipmap.<br />
[page:Number height] -- 最大 mipmap 的高度<br />

[page:Number depth] -- The number of layers of the 2D array texture.<br />
[page:Number depth] -- 二维阵列纹理的层数。<br />

[page:Constant format] -- The format used in the mipmaps.
See [page:Textures ST3C Compressed Texture Formats],
[page:Textures PVRTC Compressed Texture Formats] and
[page:Textures ETC Compressed Texture Format] for other choices.<br />
[page:Constant format] -- mipmap 中使用的格式。
有关其他选择,请参阅[page:Textures ST3C Compressed Texture Formats]
[page:Textures PVRTC Compressed Texture Formats]和[page:Textures ETC Compressed Texture Format]。
<br />

[page:Constant type] -- Default is [page:Textures THREE.UnsignedByteType].
See [page:Textures type constants] for other choices.<br />
[page:Constant type] -- 默认值为[page:Textures THREE.UnsignedByteType]。 有关其他选择,请参阅[page:Textures type constants]。<br />

</p>


<h2>Properties</h2>

See the base [page:CompressedTexture CompressedTexture] class for common properties.
<h2>属性</h2>
有关常见属性,请参阅基本[page:CompressedTexture CompressedTexture]类。

<h3>[property:number wrapR]</h3>
<p>
This defines how the texture is wrapped in the depth direction.<br />
The default is [page:Textures THREE.ClampToEdgeWrapping], where the edge is clamped to the outer edge texels.
The other two choices are [page:Textures THREE.RepeatWrapping] and [page:Textures THREE.MirroredRepeatWrapping].
See the [page:Textures texture constants] page for details.
这定义了纹理在深度方向上的包裹方式。<br />
默认值为[page:Textures THREE.ClampToEdgeWrapping],其中边缘被紧贴到外边缘纹素上。
另外两个选择是[page:Textures THREE.RepeatWrapping][page:Textures THREE.MirroredRepeatWrapping]
有关详细信息,请参阅[page:Textures texture constants]页面。
</p>

<h3>[property:Boolean isCompressedArrayTexture]</h3>
<p>
Read-only flag to check if a given object is of type [name].
只读标志,用于检查给定对象是否为[name]类型。
</p>

<h2>Methods</h2>
<h2>函数</h2>

<p>
See the base [page:CompressedTexture CompressedTexture] class for common methods.
有关常用方法,请参阅基本[page:CompressedTexture CompressedTexture]类。
</p>

<h2>Source</h2>
<h2>源代码</h2>

<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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