Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Object3D: Clone material arrays #26589

Merged
merged 4 commits into from Aug 16, 2023
Merged

Conversation

jespertheend
Copy link
Sponsor Contributor

@jespertheend jespertheend commented Aug 15, 2023

Fixed #26588

Description

Previously, calling Object3D.clone() would not clone material arrays. Causing the new object to share a reference to the array of the old object. This change fixes that, preventing unexpected modifications to the wrong object.

@github-actions
Copy link

github-actions bot commented Aug 15, 2023

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
646 kB (160.2 kB) 646.2 kB (160.3 kB) +135 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
439.1 kB (106.3 kB) 439.1 kB (106.4 kB) +45 B

@jespertheend jespertheend marked this pull request as ready for review August 15, 2023 21:44
src/objects/Line.js Outdated Show resolved Hide resolved
@Mugen87 Mugen87 added this to the r156 milestone Aug 16, 2023
@Mugen87 Mugen87 merged commit 03b6cc6 into mrdoob:dev Aug 16, 2023
19 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Clone the material array when Object3D.clone() is called
4 participants