Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WebGPURenderer: Use recommended shader compile and link sequence for WebGL #27055

Merged
merged 1 commit into from
Oct 25, 2023

Conversation

aardgoose
Copy link
Contributor

Avoid checking shader compilation errors early to allow the browser to exploit and parallel shader compilation possibilities as recommended in: https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#compile_shaders_and_link_programs_in_parallel

@Mugen87 Mugen87 added this to the r158 milestone Oct 25, 2023
@Mugen87 Mugen87 merged commit 84cd768 into mrdoob:dev Oct 25, 2023
19 checks passed
@aardgoose aardgoose deleted the compile branch November 2, 2023 11:26
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants