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FBXLoader: Fix polygon triangulation #27094

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merged 3 commits into from Oct 31, 2023

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StrandedKitty
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@StrandedKitty StrandedKitty commented Oct 31, 2023

Fixed #15211

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I've implemented correct triangulation using Earcut for concave polygons with >3 vertices when parsing FBX models. Previously this kind of polygons was naively triangulated by looping through each vertex and sequentially creating N-2 triangles for a polygon with N vertices. This worked for convex polygons but not for concave ones. See attached screenshots for comparison (before - after).

Screenshot 2023-10-31 at 13 00 51 Screenshot 2023-10-31 at 13 00 27 Screenshot 2023-10-31 at 13 00 51 Screenshot 2023-10-31 at 13 00 27

@Mugen87 Mugen87 added this to the r159 milestone Oct 31, 2023
@Mugen87 Mugen87 merged commit 5a25a00 into mrdoob:dev Oct 31, 2023
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Mugen87 commented Oct 31, 2023

Let's give this a try!

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FBXLoader: Incorrect mesh parsing
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