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BatchedMesh: Add built-in material support #27115

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merged 13 commits into from Nov 6, 2023

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gkjohnson
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@gkjohnson gkjohnson commented Nov 5, 2023

Related issue: #22376, #27111

Description

Moves the shader chunks and logic into three.js core for BatchedMesh and removes need for compile callback.

Upcoming PRs

  • Reduce redundant storage of data in arrays
  • Add support for toJSON, copy
  • Add support for frustum culling, sorting, raycasting
  • Move to core

@gkjohnson gkjohnson added this to the r159 milestone Nov 5, 2023
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github-actions bot commented Nov 5, 2023

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
653.4 kB (161.9 kB) 655.3 kB (162.3 kB) +1.84 kB

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
446 kB (107.9 kB) 447.9 kB (108.2 kB) +1.84 kB

@gkjohnson gkjohnson merged commit e4a5253 into mrdoob:dev Nov 6, 2023
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@gkjohnson gkjohnson deleted the batching-material-properties branch November 6, 2023 09:08
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2 participants