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Docs: Clean up. #27409

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3 changes: 2 additions & 1 deletion docs/api/ar/constants/Renderer.html
Expand Up @@ -50,13 +50,14 @@ <h2>Tone Mapping</h2>
THREE.ReinhardToneMapping
THREE.CineonToneMapping
THREE.ACESFilmicToneMapping
THREE.AgXToneMapping
THREE.CustomToneMapping
</code>
<p>
هذه الخيارات تحدد خاصية [page:WebGLRenderer.toneMapping toneMapping] في WebGLRenderer. يتم استخدام هذا لتقريب مظهر نطاق الإضاءة العالي (HDR) على الوسط الذي يحتوي على نطاق إضاءة منخفض على شاشة الكمبيوتر القياسية أو شاشة الجوال.
</p>
<p>
THREE.LinearToneMapping، THREE.ReinhardToneMapping، THREE.CineonToneMapping و THREE.ACESFilmicToneMapping هي تنفيذات مدمجة لتقريب مظهر نطاق الإضاءة العالي (HDR). يتوقع THREE.CustomToneMapping تنفيذًا مخصصًا عن طريق تعديل شفرة GLSL لبرنامج تظليل مقطع المواد. راجع [example:webgl_tonemapping WebGL / tonemapping] مثالًا.
THREE.LinearToneMapping، THREE.ReinhardToneMapping، THREE.CineonToneMapping، THREE.ACESFilmicToneMapping و THREE.AgXToneMapping هي تنفيذات مدمجة لتقريب مظهر نطاق الإضاءة العالي (HDR). يتوقع THREE.CustomToneMapping تنفيذًا مخصصًا عن طريق تعديل شفرة GLSL لبرنامج تظليل مقطع المواد. راجع [example:webgl_tonemapping WebGL / tonemapping] مثالًا.
</p>

<h2>المصدر (Source)</h2>
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3 changes: 2 additions & 1 deletion docs/api/fr/constants/Renderer.html
Expand Up @@ -46,6 +46,7 @@ <h2>Cartographie des tons</h2>
THREE.ReinhardToneMapping
THREE.CineonToneMapping
THREE.ACESFilmicToneMapping
THREE.AgXToneMapping
THREE.CustomToneMapping
</code>
<p>
Expand All @@ -54,7 +55,7 @@ <h2>Cartographie des tons</h2>
milieu de plage dynamique faible d'un écran d'ordinateur standard ou d'un écran d'appareil mobile.
</p>
<p>
THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping et THREE.ACESFilmicToneMapping sont des implémentations intégrées à la cartographie des tons.
THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping et THREE.AgXToneMapping sont des implémentations intégrées à la cartographie des tons.
THREE.CustomToneMapping attend une implémentation personnalisée en modifiant le code GLSL du fragment shader du matériau.
Voir l'exemple [example:webgl_tonemapping WebGL / tonemapping].
</p>
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3 changes: 2 additions & 1 deletion docs/api/it/constants/Renderer.html
Expand Up @@ -48,6 +48,7 @@ <h2>Mappatura dei Toni</h2>
THREE.ReinhardToneMapping
THREE.CineonToneMapping
THREE.ACESFilmicToneMapping
THREE.AgXToneMapping
THREE.CustomToneMapping
</code>
<p>
Expand All @@ -56,7 +57,7 @@ <h2>Mappatura dei Toni</h2>
gamma dinamica bassa del monitor di un computer o dello schermo di un dispositivo mobile.
</p>
<p>
THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping e THREE.ACESFilmicToneMapping sono implementazioni
THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping e THREE.AgXToneMapping sono implementazioni
integrate della mappatura dei toni.
THREE.CustomToneMapping prevede un'implementazione personalizzata modificando il codice GLSL dello shader di frammenti del materiale.
Vedi l'esempio [example:webgl_tonemapping WebGL / tonemapping].
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2 changes: 2 additions & 0 deletions docs/api/ko/constants/Renderer.html
Expand Up @@ -46,6 +46,8 @@ <h2>톤 맵핑</h2>
THREE.ReinhardToneMapping
THREE.CineonToneMapping
THREE.ACESFilmicToneMapping
THREE.AgXToneMapping
THREE.CustomToneMapping
</code>
<p>
WebGLRenderer의 [page:WebGLRenderer.toneMapping toneMapping] 프로퍼티를 정의합니다.
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3 changes: 2 additions & 1 deletion docs/api/pt-br/constants/Renderer.html
Expand Up @@ -46,6 +46,7 @@ <h2>Mapeamento de Tom (Tone Mapping)</h2>
THREE.ReinhardToneMapping
THREE.CineonToneMapping
THREE.ACESFilmicToneMapping
THREE.AgXToneMapping
THREE.CustomToneMapping
</code>
<p>
Expand All @@ -54,7 +55,7 @@ <h2>Mapeamento de Tom (Tone Mapping)</h2>
médio da faixa dinâmica baixa de um monitor de computador padrão ou tela de dispositivo móvel.
</p>
<p>
THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping e THREE.ACESFilmicToneMapping são implementações internas de mapeamento de tom.
THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping e THREE.AgXToneMapping são implementações internas de mapeamento de tom.
THREE.CustomToneMapping espera uma implementação personalizada modificando o código GLSL do sombreador de fragmento do material.
Vejo o exemplo [example:webgl_tonemapping WebGL / tonemapping].
</p>
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2 changes: 2 additions & 0 deletions docs/api/zh/constants/Renderer.html
Expand Up @@ -46,6 +46,8 @@ <h2>色调映射</h2>
THREE.ReinhardToneMapping
THREE.CineonToneMapping
THREE.ACESFilmicToneMapping
THREE.AgXToneMapping
THREE.CustomToneMapping
</code>
<p>
这些常量定义了WebGLRenderer中[page:WebGLRenderer.toneMapping toneMapping]的属性。
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