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WebGLRenderer: Check for EXT_color_buffer_float for transmission. #27761

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merged 6 commits into from Mar 4, 2024

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susiwen8
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@susiwen8 susiwen8 commented Feb 17, 2024

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github-actions bot commented Feb 17, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
669.5 kB (166.1 kB) 669.5 kB (166.1 kB) +33 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
449.7 kB (108.8 kB) 449.7 kB (108.8 kB) +34 B

@Mugen87
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Mugen87 commented Feb 17, 2024

Would you be okay with stalling the PR for a couple of weeks? We will remove WebGL 1 from the renderer soon so the change set of this PR will look much smaller which will make it easier to review.

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@Mugen87 Sure not a problem.

We will remove WebGL 1 from the renderer soon
That means threejs won't support webgl1 soon?

@susiwen8 susiwen8 marked this pull request as draft February 18, 2024 01:32
@gkjohnson
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That means threejs won't support webgl1 soon?

That's correct. WebGL 1 support will be removed in r163

@susiwen8 susiwen8 marked this pull request as ready for review March 4, 2024 09:37
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susiwen8 commented Mar 4, 2024

@Mugen87 I have removed code for webgl1

@@ -1416,7 +1416,7 @@ class WebGLRenderer {

_transmissionRenderTarget = new WebGLRenderTarget( 1, 1, {
generateMipmaps: true,
type: extensions.has( 'EXT_color_buffer_half_float' ) ? HalfFloatType : UnsignedByteType,
type: ( extensions.has( 'EXT_color_buffer_half_float' ) || extensions.has( 'EXT_color_buffer_float' ) ) ? HalfFloatType : UnsignedByteType,
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AFAIK, there is no system that supports EXT_color_buffer_float but not EXT_color_buffer_half_float. Since the transmission render target only uses HalfFloatType and not FloatType, I'm afraid this addition does not make sense.

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Confusingly the EXT_color_buffer_float extension may imply that half float types are supported. From the spec:

The following floating-point internal formats become color-renderable: R16F, RG16F, RGBA16F, R32F, RG32F, RGBA32F and R11F_G11F_B10F. A renderbuffer or a texture with a color-renderable internal format can be used as a rendering target by attaching it to a framebuffer object as a color attachment.

If a device reports that EXT_color_buffer_float but for some reason doesn't report EXT_color_buffer_half_float we should still support rendering to half float buffers.

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@Mugen87 Mugen87 Mar 4, 2024

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Then let's merge for the case a device only reports EXT_color_buffer_float support.

@Mugen87 Mugen87 added this to the r163 milestone Mar 4, 2024
@Mugen87 Mugen87 changed the title fix: some feature need webgl extension WebGLRenderer: Check for EXT_color_buffer_float for transmission. Mar 4, 2024
@Mugen87 Mugen87 merged commit 3941fd4 into mrdoob:dev Mar 4, 2024
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@susiwen8 susiwen8 deleted the extensions branch March 4, 2024 11:10
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3 participants