Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WebGLProgram: Fix sampler2DArray precision. #27854

Merged
merged 1 commit into from
Mar 1, 2024
Merged

Conversation

Mugen87
Copy link
Collaborator

@Mugen87 Mugen87 commented Mar 1, 2024

Related issue: #27482

Description

The precision qualifier for sampler2DArray is currently redundant since it is already generated in generatePrecision().

Note, this does not cause runtime errors it's just duplicated code.

@Mugen87 Mugen87 added this to the r163 milestone Mar 1, 2024
Copy link

github-actions bot commented Mar 1, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
669.5 kB (166.1 kB) 669.4 kB (166.1 kB) -72 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
449.7 kB (108.8 kB) 449.7 kB (108.8 kB) -72 B

@Mugen87 Mugen87 merged commit 12664a6 into mrdoob:dev Mar 1, 2024
11 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant