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Docs: Cleanup How-to-use-post-processing.html #28168

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Expand Up @@ -77,7 +77,7 @@ <h2>Workflow</h2>

<p>
`RenderPass` is normally placed at the beginning of the chain in order to provide the rendered scene as an input for the next post-processing step. In our case,
`GlitchPass` is going to use these image data to apply a wild glitch effect. `OutputPass` is usually the last pass in the chain which performs sRGB color space conversion and optional tone mapping.
`GlitchPass` is going to use these image data to apply a wild glitch effect. `OutputPass` is usually the last pass in the chain which performs sRGB color space conversion and tone mapping.
Check out this [link:https://threejs.org/examples/webgl_postprocessing_glitch live example] to see it in action.
</p>

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