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Additional RingGeometry Fix #7353

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ChainsawXIV
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This change removes the extra triangles connecting the ends of a partial RingGeometry, and sets the minimum number of concentric bands to one, like merpnderp's #4878 does. However, it also:

  • Eliminates the redundant vertices created when the ring is complete, and welds the seem
  • Prevents values of thetaLength greater than 2 * PI which would create overlapping geo
  • Removes some redundant calculation form the process of RingGeometry face generation

Targeting Dev as requested in #4899 (comment)

…ngGeometry

Removes redundant vertices from RingGeometry when the ring is complete and welds the seem
Reduces the minimum number of concentric rings in RingGeometry to one
Removes some redundant calculation form Ring Geometry
@Mugen87
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Mugen87 commented May 19, 2017

The implementation of RingGeometry has meanwhile completely changed.

@Mugen87 Mugen87 closed this May 19, 2017
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