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Additional Maya Exporter Updates / Fixes #9485

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merged 2 commits into from Aug 10, 2016

Commits on Aug 10, 2016

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  2. Fixing Export Selected another issues.

    In the previous commit there were still situations where export
    selected would not work properly.
    
    - Fixing Export Selected: Removed most of the calls to ls() which does
    a physical select which would really mess up the attempts to Export
    Selected. In place I am using listHistory followed by listConnections
    which seems to work correctly.
    - Updated references to "Diffuse" in maya to be "Color" which is what
    was actually being used. Added comments about this to the README.
    - Changed code reference of "diffuse" to "color" where it was
    appropriate for clarity.
    - Added code that keeps it from exporting bones/animations on Export
    Selected because it currently doesn't work. Also added Note in the
    export dialog to this effect.
    - Fixed how opacity was exported. Previously was grabbing the A channel
    of the RGB object, but Maya stores transparency in all three RGB
    channels. Grabbing R channel for opacity value in JSON.
    - Added comment regarding the JSON exporter hack at the bottom of the
    file for clarity.
    - Turned on Pretty Output by default. I saw no reason not to now that
    I've cleaned up the output.
    - Removed depreciated arguments from the frameLayout call in MEL. -bs
    is no longer supported.
    - Moved the bones checkbox and related textfield into the animation
    section. Seemed logical.
    ascloutier committed Aug 10, 2016
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