Pre-slice potentially large ArrayBuffers to avoid RangeErrors from GLTFLoader #9828
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This bug fix prevents passing a potentially very large
ArrayBuffer
in to Float32Array.prototype.set.By pre-slicing the
ArrayBuffer
object to the required values it prevents the browser from throwing aRangeError: Source is too large
error in the case that the original un-sliced inputArrayBuffer
object is too large (when we are are only really interested in a small subset of it).