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SBTween

A tween framework for SpriteBuilder

Once again, an animations within SpriteBuilder is a little confuse to me, so I decide to create my own animation framework.

Here is how it should be used:

// object is a CCNode
SBTween.to(object, time: 1, params: ["x": 100, "y": 100, "ease": Quint.easeOut])

Tween with delay:

// object is a CCNode
// tween will start after 2 seconds
SBTween.to(object, time: 1, params: ["x": 100, "y": 100, "ease": Quint.easeOut, "delay": 2])

And use with event callbacks:

// object is a CCNode
SBTween.to(object, time: 1, params: ["x": 100, "y": 100, "ease": Quint.easeOut, "delay": 2], events: ["onComplete": onTweenComplete])

// fire "Done!" when finished
func onTweenComplete(){
    println("Done!")
}

..even callbacks with progress:

// object is a CCNode
SBTween.to(object, time: 1, params: ["x": 100, "y": 100, "ease": Quint.easeOut, "delay": 2], events: ["onUpdate": onTweenUpdate])

// fire 0 -> 1 as progressing
func onTweenUpdate(progress:Float){
    println(progress)
}

Now this is the list of available properties which you can tween with this framework:

alpha
x
y
width
height
scaleX
scaleY
rotation

Then the list of available easing types:

Linear (no easing animation)
Back
Quint
Elastic
Sine 
Bounce
Expo 
Circ 
Cubic 
Quart 
Quad

That's it for now!

Happy coding everyone!

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A tween framework for SpriteBuilder

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