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A version of the Game of Life as a demo for the Dojo Toolkit
mrtom/dojo-game-of-life-demo
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_____ _ ____ __ _ _ __ |_ _| |__ ___ / ___| __ _ _ __ ___ ___ ___ / _| | | (_)/ _| ___ | | | '_ \ / _ \ | | _ / _` | '_ ` _ \ / _ \ / _ \| |_ | | | | |_ / _ \ | | | | | | __/ | |_| | (_| | | | | | | __/ | (_) | _| | |___| | _| __/ |_| |_| |_|\___| \____|\__,_|_| |_| |_|\___| \___/|_| |_____|_|_| \___| - The Game of Life with Dojo - This demo uses version 1.5 of the Dojo Toolkit (http://dojotoolkit.org) to create a version of Conways Game of Life. More information about the Game of Life can be found on wikipedia at http://en.wikipedia.org/wiki/Conway's_Game_of_Life. The game demonstrates a number of features of the Dojo toolkit including: * Dijits, used for the game controls. * An MVC approach to client side Javascript development, including dojo.data for the model, dijits for the view and a custom controller. Whilst the demo has been built as a standalone Javascript app the model could be easily adapted to use Dojo.data to communicate with your backend of choice. * Dojo publish and subscribe framework for communicating between the model, view and controller. * Two views, one built using standard HTML tables and one built using dojox.gfx vector graphics API. * An example project layout and introduction to the build system. Installation Instructions: // TODO
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